Tool design of the Value Design Canvas resembles me the basic design studio that I had at the beginning of my design education: Order, pattern, hierarchy… the beginning, the end… rhythm…
You come up with the principles, define the rules, make them repeat in a systematic way to communicate order, then you play with them to express, to create emotions and response through your design.
When I am designing the new version of VDC, I am thinking the same: what is the guiding principle? How do you communicate that principle? What is your order? How do you impose order?
It requires a lot of understanding of your material. With its requirements and boundaries. Then when you understand it, it is possible to propose principles that defines your design, and then play with the juxtaposition of orders with reference to each other. The outcome is a set of possibilities that need further detailing.
It was the grid pattern and colors that I used to play with. Now it is the design process, dimensions of the design problem and the right questions that need to be asked at the right time to make people create.
I had a central idea with the early versions too, but it was very blurry compared to now. With the development of my understanding of how the design process works, now I am able to define my principles regarding the VDC process.
The canvas is just an interface. It can be in many different forms. It is just an outcome under the effect of many different variables. The essence is getting the right principles and applying the order right…